Division 2 Max Stat Rolls
The Sectionalisation – Mise à jour i.6/Baroud d'honneur : Le patchnotes et la quatrième version du PTS disponibles (7 février).
A voir aussi –The Division : Les talents des armes exotiques détaillés
Massive vient de publier les notes de la version #4 du Public Test Server deThe Sectionalisation. Rappelons que le PTS a pour simply de tester et d'équilibrer lamise à jour i.6etBaroud d'honneur.
Parmi les changements les plus importants de cette version, on compte :
Baroud d'honneur
- Normalisation : La normalisation boost maintenant votre équipement au niveau 256 avec les stats maximales le temps du match afin d'équilibrer les combats.
- Fortification : Les dégâts de la tourelle de fortification ont augmenté de twoscore%. La santé de ces tourelles a diminué de 25%.
- Rejoindre united nations match en cours est de nouveau possible.
- Mercy Rule : Achève le lucifer en cas de score trop déséquilibré, s'applique maintenant à partir de 10 minutes (contre 8 auparavant).
- Score personnel : Les seuils de score de récompenses sont maintenant de 3000 pour 1 enshroud, 6000 pour 2 caches et fifteen 000 pour trois caches.
Gameplay
- Multiplicateur des dommages PvP : A été abaissé de 0,46 à 0,42. Cette modification southward'applique à Baroud d'Honneur et à la Dark Zone.
- L'historien : Fifty'explosion inflige maintenant 700% des dégâts de l'attribut "Arme à feu".
- Pistolets mitrailleurs : Ils retrouvent leur bonus de majeur "probabilité de coup critique" avec une valeur maximum de 22%.
Ci-dessous, retrouvez les modifications en détail qui ont été apportées après la maintenance d'aujourd'hui, gardez en tête que ces changements ne sont pas finaux .
Notez que ces notes ne sont disponibles qu'en anglais pour le moment.
PTS – Mise à jour 1.half dozen/Baroud d'honneur – Patch Notes #iv
Last Stand
Normalization
With PTS4, normalization volition gyre the max stat for all gear bonuses, gear mods, performance mods and weapons mods – in add-on to the previous max rolls for major stats, weapon damage and weapon attributes – which means that your unabridged character volition be scaled to a fully min-maxed 256 build. Your goal when putting together a build for Final Stand should at present be completely focused around creating a build that suits your playstyle, instead of only trying to detect a build where the stats are rolled fully to your advantage.
Normalization now rolls the max Gear Score 256 stat for :
- Your Gear major/small-scale bonuses
- Gear Mods
- Performance Mods
- Weapon Mods
- Major stats
- Weapon damage
- Weapon attributes
Fortifications
We have always wanted fortifications to help a solo player defend a tactical location, especially if the attacking team was not budgeted tactically. With the previous tuning players were able to tank and heal against the turrets but the bodily Fourth dimension to Impale for the turret was fairly long. We are making the turrets more lethal if attackers are non playing smart, which should also help solo defenders hold down their home tactical location. The Pulse fortifications have not been changed.
- The harm of the turret fortifications has increased by 40%. The health of the turret fortifications has decreased by 25%.
Bring together on the Fly
The issues we had with joining a Concluding Stand match already in progress during PTS2 have been resolved, and you are once more able to join on the fly. Likewise, players who joined as a group should no longer randomly be separate upward at the end of a match.
- You can at present join a Last Stand up match already in progress again.
Mercy Rule
We go along to tweak the Mercy Rule and we will go on to adjust information technology every bit we assemble more than data. For now, nosotros want to try to keep it more aggressive and see what players think. We would love to hear your feedback on this aspect.
- Mercy Rule at present activates at x minutes instead of eight.
Personal Score
Up until now, the scores used to summate rewards at the cease of the friction match were placeholders until we had more data on what kind of scores we could look during a match. With PTS4, the score thresholds for Last Stand rewards take been increased. If your team wins the match, you volition always get a win cache, no matter your personal score.
- The Last Stand score thresholds are at present 3000 for ane cache, 6000 for 2 caches and 15 000 for three caches.
Game changes
Combat
Fourth dimension to Impale was too fast during PTS3 and didn't give enough time to piece of work skills into encounters, so we're lowering the PvP harm multiplier in PTS4. This change is subtle and should not dramatically affect the current step of PvP. Additionally, with the updated normalization discussed higher up, players are going to exist more lethal in general, which ways we demand to pull back the Time to Impale slightly.
- The PvP harm multiplier has been lowered from 0.46 to 0.42. This change applies to both Terminal Stand and the Dark Zone.
Weapons
Historian
The Historian has been given back its base damage, which means that headshots and critical hit chance will in one case again take an issue on its functioning. As noted during PTS3, the idea is to accept a weapon that scales very well with Firearms, so we have given its explosive damage a farther boost.
- The explosive damage volition now equal 700% of the user's Firearms.
SMGs
During the testing of normalization in Final Stand up, we had the opportunity to observe legacy SMGs that still had Critical Hit Chance on them in action. While we had initially planned to remove those weapons from the game, we realized that they were in a good place and that people really liked playing with them. Because of this, we decided to give back Critical Striking Chance to all SMGs instead.
- SMGs accept been given back their Critical Hit Chance, with a maximum ringlet of around 22%.
Bug fixes
- Fixed a bug in Last Stand up where the player's Final Stand rank was non displayed correctly.
- Fixed a bug in Last Stand where the actor would not receive credit for reviving teammates using Back up Station.
- Stock-still bugs in Last Stand where the scoreboard would non brandish correctly.
- Stock-still a issues where players would exist stuck at a vendor if the group leader canceled matchmaking for Last Stand.
- Fixed a problems in Last Stand where impale notifications while the Points for Kills perk was active did not display correctly for the opposing team.
- Stock-still a bug in Terminal Stand where the role player would spawn in the Dark Zone side by side time they log in after using Alt-F4 to quit the game.
- Players can no longer open caches when in a Last Stand up match.
- Fixed a problems with Mobile Cover where talents Practiced, Competent and Capable would stay agile until either the cover was destroyed or the player inverse comprehend.
- Stock-still a bug where sometimes the thespian would lose input functionality after endmost the stash.
- Fixed a bug where haversack skins did not brandish properly on the NinjaBike messenger bag on female characters.
- Stock-still a issues where your Turret and Seeker Mines would set on your own Support Station when Rogue.
- Fixed an issue with the Distracted talent where it would always be agile when shooting at an enemy'southward body fifty-fifty if no status furnishings were active.
- Fixed a issues where Banshee's Shadow 4-piece bonus would stop working after changing phases.
- Stock-still a vendor bug where the thespian was unable to use the mouse to select the item they wanted to buy.
- Fixed a issues where the LMB pants awarded from Legendary missions looked different on female person grapheme models.
- Fixed a issues where the Defibrillator'southward heal over time would not be renewed on multiple uses of the skill.
- Fixed a bug where Seeker Mines with the Airburst mod would stay agile even after being striking by an EMP outcome.
- Fixed a bug where a Favorited item could be accidentally marked as junk.
- Fixed a problems where the Premium vendor would lose functionality if all items were bought.
- Fixed a issues where the Signature skill cooldown would non update on the party'south UI if used outside of party range.
- Fixed a bug where Dark Zone leaderboards would not display.
- Fixed a bug with the Chromatic aberration graphical setting.
Retrouvez la page avec toutes nos infos sur The Division ici.
Division 2 Max Stat Rolls,
Source: https://www.next-stage.fr/2017/02/the-division-le-patchnotes-du-pts-4.html
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