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First Boss In Sekiro Shadows Die Twice

Overview:
- Estimated accomplishment difficulty: vii/ten [ Achievement Difficulty Rating ]
- Offline: 34 [yard :1gs: ]
- Online: 0
- Guess amount of time to 1000gs.png: fifty-60 hours [ Estimated Fourth dimension to 100% ]
- Minimum number of playthroughs needed: 4 [3 if making use of the Cloud save trick to save ane playthrough]
- Missable achievements: Many considering they are locked out in one ending
- Does difficulty affect achievements: No

Introduction:
In a re-imagined version of Nippon during Sengoku period, a coup led by a warlord, Isshin Ashina, resulted in the establishment of the land of Ashina. During the state of war and turmoil, a shinobi wanderer, Owl, adopted a state of war orphan on the battlefield and named him Wolf. Years after, as the health of Isshin deteriorates, the Ashina association is quickly declining and the land is facing increasing threat from the Japanese shogunate government. In a desperate attempt to salvage his land, Genichiro Ashina, Isshin's adopted grandson, has kidnapped Kuro the Divine Heir, a boy whose blood grants him immortality, to create an undying army. Wolf, now a fully trained shinobi and nicknamed "Sekiro" for "1-armed Wolf", is assigned by Owl to be Kuro's bodyguard and rescue him from imprisonment.

 "Soulsborne" players should be quick to identify gameplay features similar to the 2 games. Notwithstanding, the core of the combat arrangement of Sekiro lies in deflecting rather than blocking and dodging, and more than importantly, a posture organization. Both Sekiro and many enemies have a posture metre which fills when enduring hits, and one time filled, they become vulnerable for an instant execution, called Deathblow in the game. The issue is that even when playing defensively by only parrying enemies without actively attacking them, they will still be defeated. Ultimately, through continuous alternation between attacking and deflecting, fights get more complex and rewarding - the game is specifically designed to discourage assault/dodge-spamming.

Abbreviated Walkthrough:
Note: If yous wish to read the guide in the order of how achievements are unlocked, please refer to the forum guide Hither.

The outset playthrough is recommended to focus on learning the game mechanics and progress slowly, and at the same time collecting all collectibles to strengthen Sekiro'due south gainsay capabilities forth the way. Midway, the game presents a very important choice - to ether obey Owl'south command and forsake Kuro, or disobey Owl to stay loyal to Kuro. Both choices are ultimately required to get all achievements, but for this playthrough, the second choice is suggested because this path opens upwards many more achievement possibilities. At the end of this playthrough, if all catastrophe preparations are made, it is possible to unlock iii ending achievements by utilising the Deject relieve.

 The second playthrough is recommended to become for the first choice, which will be a much shorter playthrough.

 The tertiary playthrough is solely for collecting the rarest material for upgrading all of Sekiro's prosthetic tools to their limit, equally this material is late-game and non available when choosing the showtime choice.

Mop-Upward:
Mail-game is available in this game, and tardily-game enemies yield meliorate experience points. In add-on, the higher the playthrough is, the more than experience points are gained from enemies. This is needed for Sekiro to acquire all skills.

Kanji Translation:
Although the game has English language translation, many in-game notifications are presented in Japanese Kanji. They practice non impede the overall gameplay experience, just knowing what they mean tin exist helpful.

Condition Abnormalities:
毒: poison
中毒: poisoned
炎: flame
炎上: burnt
雷: thunder
打雷: thunder-struck
佈: terror
佈氣: terrified
年: year/historic period
年寄: enfeebled
禁藥: prevent medicine

Buffs:
阿攻: A attack
吽護: Un protect
剛幹: Get body
夜叉戮: Yasha kill
月隱: moon conceal
続治: continuous heal
続幹: continuous body
御供: imperial offering

Ninjutsu Techniques:
煙: smoke
魂: soul
纏: entwine

Others:
危: danger
死: die/expiry
治: heal
回生: resurrect
冥助: fate assist

Determination:
Awarded Game of the Yr, Sekiro: Shadow Die Twice is just as rewarding and challenging, if not more, than the Souls trilogy. It has an even steeper learning curve, but one time that is overcome the game is cracking fun!

[XBA would like to thank ImaginaryRuins for this Roadmap]

  • All achievements have been unlocked.

    This is awarded together with the 2nd last achievement.

  • Traveled to all areas of the game

    *MISSABLE* if going for the "Shura" ending.

     There are viii areas in this game. All Sekiro needs is to reach the areas; subareas and Sculptor's Idols are not required.

     one. Ashina Outskirts
    2. Hirata Manor
    iii. Ashina Castle
    iv. Abandoned Dungeon
    5. Senpou Temple, Mt. Kongo
    6. Sunken Valley
    seven. Ashina Depths
    8. Fountain Palace (inaccessible if going for the "Shura" ending)

  • Upgraded all Prosthetic Tools to their limit

    There are ten prosthetic tools. All of them need to be fit into Sekiro's Shinobi Prosthetic by the Sculptor in the dilapidated temple.

    Ashina Outskirts
    i. Shuriken Wheel (found in the second level of the gate on the outskirts wall path)
    two. Robert's Firecrackers (bought from Crow's Bed Memorial Mob for 500 coins)

    Hirata Estate
    3. Flame Butt (plant within the campfire in the hamlet area)
    four. Shinobi Axe of the Monkey (found in the small-scale temple guarded past 2 eavesdroppable enemies in the hamlet area)
    5. Mist Raven's Feathers (found in the shrine in the bamboo thicket)

    Ashina Castle
    six. Gyoubu's Broken Horn (constitute in the gatehouse in Ashina Resevoir; the fundamental of the gatehouse is caused by killing an eavesdroppable enemy on the side bridge but outside the long stairway of the castle)
    7. Sabimaru (constitute in a chest on the ground flooring of the castle)
    eight. Iron Fortress (bought from the dwarf shinobi NPC, Blackhat Annoy, for 1600 coins in the edifice beneath the former grave)

    Sunken Valley
    9. Large Fan (found in front end of the Buddha statue in Gun Fort)
    ten. Slender Finger (story-related, acquired by defeating Guardian Ape)

     Plumbing equipment all ten tools into Sekiro's Shinobi Prosthetic unlocks All Prosthetic Tools (30G).

     Later on acquiring the Mechanical Barrel from the boss Gyoubu Masakata Oniwa in Ashina Outskirts, the tools can be upgraded past bringing upgrade materials and coins to the Sculptor.

     Well-nigh materials can be bought, found equally items in different areas, or randomly looted from defeated enemies. The higher an upgrade is, the rarer and more than materials are needed and these are normally looted from late-game enemies. There are iii specific upgrade items which cannot be acquired otherwise:

    Ashina Outskirts
    i. Phantom Kunai (required to upgrade Loaded Shuriken; bought from the NPC merchant, Anayama the Peddler, for 3000 coins)

    Ashina Depths
    2. Pine Resin Ember (required to upgrade Flame Vent; found at the top of the hut across the lake in Mibu Hamlet)
    3. Malcontent'southward Band (required to upgrade Finger Whistle; dropped by the miniboss Shichiken Warrior in the same watering hole where Headless Guardian Ape is fought. He only appears after the Ape is defeated and Shelter Stone, an item required for Kuro's Immortal Severance ritual, is obtained in Mibu Village)

     In addition, in that location are four tools requiring the highest and rarest material, Lapis Lazuli, which is unavailable if going for the "Shura" catastrophe, and a playthrough can simply accept a maximum of half-dozen Lapis Lazuli:

    Fountainhead Palace
    1 dropped by the miniboss Shichimen Warrior.
    ii bought from Pot Noble Koremori for half dozen Treasure Carp Scales each.
    1 given by either Pot Noble Koremori or Pot Noble Harunaga after defeating Behemothic Colored Carp with their respective Truly Precious Bait.

    Ashina Outskirts (in siege version)
    2 dropped by Demon of Hatred.

     Hence, ii playthroughs going for non-Shura endings are needed.

     Please refer to the following videos if yous accept difficulty. All credit goes to their makers, PowerPyx, and Sloppy.

  • Acquired all Prosthetic Tools

    Please refer to Master of the Prosthetic (60G) for details. If every tool is acquired at the earliest opportunities, this will unlock together with Guardian Ape (20G) since it drops the last tool.

  • Acquired all Ninjutsu Techniques

    There are 3 Ninjutsu Techniques.

     1. Bloodsmoke (story-related, acquired by defeating Genichiro Ashina)
    2. Puppeteer (story-related, acquired by defeating Folding Screen Monkeys)
    iii. Bestowl (acquired by defeating Headless Ape subsequently defeating the story-related Guardian Ape)

  • Upgraded Vitality and Posture to their limit

    *MISSABLE* if going for the "Shura" ending.

     Sekiro's vitality and posture tin can be upgraded by collecting Prayer Beads, every four of which can exist consumed at a Sculptor'south Idol to enhance his concrete attributes past x%. There are xl Prayer Beads.

    Ashina Outskirts
    ane. dropped by the miniboss General Naomori Kawarada
    2. dropped by the miniboss Chained Ogre
    three. dropped by the miniboss General Tenzen Yamauchi
    4. plant in a chest in the attic of temple next to the battlefield where the principal boss Gyoubu Masakata Oniwa is fought.
    5. dropped by the miniboss Blazing Bull

    Hirata Estate
    six. dropped by the miniboss Shinobi Hunter Enshin of Misen
    vii. dropped by the miniboss Juzou the Drunkard
    8. plant in a chest in the undercover expanse of the audience chamber

    Ashina Castle
    9. dropped past the miniboss General Kuranosuke Matsumoto
    10. bought from Dungeon Memorial Mob for 1400 coins
    11. dropped by the miniboss Seven Ashina Spears - Shikibu Toshikatsu Yamauchi
    12. dropped by the miniboss Lone Shadow Longswordman
    thirteen. found in a chest in the underground area of the antechamber
    14. dropped by the miniboss Ashina Aristocracy - Jinsuke Saze

    Senpou Temple, Mt. Kongo
    15. dropped by the miniboss Armored Warrior
    xvi. dropped by the miniboss Long-arm Centipede Sen'un
    17. found on a Buddha statue under the pond in temple grounds (requires Mibu Breathing Technique from the master boss Corrupted Monk in Ashina Depths)

    Sunken Valley
    18. plant in front of a shrine pyramid in Ashina Outskirts, which is only accessible from Under-Shrine Valley
    19. dropped past the miniboss Snake Eyes Shirafuji
    twenty. dropped past the miniboss Long-arm Centipede Giraffe
    21. found deep inside the mines of Gun Fort
    22 + 23. dropped by Headless Guardian Ape (requires defeating the main boss Guardian Ape)

    Ashina Depths
    24. dropped by the miniboss Snake Optics Shirahagi
    25. found on meridian of the head of a big Buddha statue
    26. dropped by the miniboss Tokujiro the Glutton
    27. dropped by the miniboss O'Rin of the Water
    28. found in the cranium of the head priest firm in Mibu Village
    29. establish in a chest nether the lake in Mibu Hamlet (requires Mibu Animate Technique from the boss Corrupted Monk)

    Ashina Castle (lockdown version)
    30. dropped by the miniboss Chained Ogre
    31. dropped past the miniboss Lone Shadow Masanaga the Spear-Bearer
    32. dropped by the miniboss Lonely Shadow Vilehand

    Hirata Manor (alt. version) (inaccessible if going for the "Shura" ending)
    33. dropped by the miniboss Lone Shadow Masanaga the Spear-Bearer
    34. dropped by the miniboss Juzou the Boozer

    Fountainhead Palace (inaccessible if going for the "Shura" ending)
    35. dropped past the miniboss Sakura Bull of the Palace
    36. dropped past the miniboss Okami Leader Shizu
    37. found in a chest in front of the skeleton of a giant bother under the giant lake

    Ashina Castle (under siege version) (inaccessible if going for the "Shura" ending)
    38. dropped by the miniboss Seven Ashina Spears - Shume Masaji Oniwa
    39. dropped past the miniboss Ashina Elite - Ujinari Mizou

    Ashina Outskirts (under siege version) (inaccessible if going for the "Shura" ending)
    40. dropped past the miniboss Shigekichi of the Red Baby-sit

     Please refer to the post-obit video if you accept difficulty. All credit goes to its maker, PowerPyx.

  • Fully upgraded the "Healing Gourd"

    *MISSABLE* if going for the "Shura" ending.

     The Healing Gourd is the item from which Sekiro drinks to restore a portion of his vitality. Sekiro starts with i use of it by talking to Kuro at the beginning of the game. The gourd can be upgraded 9 times by collecting 9 Gourd Seeds and giving them to the physician NPC Emma.

    Ashina Outskirts
    1. dropped by the miniboss General Naomori Kawarada
    ii. plant on the second level of the outskirts wall past the miniboss Chained Ogre
    3. bought from Battleground Memorial Mob for 1000 coins

    Ashina Castle
    4. institute in the chest nearly the Ashina Castle Sculptor'southward Idol
    5. bought from the trapped merchant hidden near the front door of Ashina Castle for 2000 coins. The merchant needs to be freed past killing all nearby enemies so that he can safely move to the dilapidated temple in Ashina Outskirts and sell items.

    Senpou Tenmple Mt. Kongo
    6. found in front of the altar where i infested seeker and iii melee monks are praying inside the first temple

    Ashina Depths
    7. found under the large cherry blossom tree in Mibu Village

    Sunken Valley
    8. found in the small hut at the height of a cliff guarded past riflemen in Under-Shrine Valley

    Fountainhead Palace (inaccessible if going for the "Shura" catastrophe)
    9. constitute in the chest inside the building in Palace Grounds

     Please refer to the following video if you lot have difficulty. All credit goes to its maker, PowerPyx.

  • Received the "Kusabimaru" from Kuro

    Story-related and cannot be missed. This is also the start accomplishment of the game.

     Kusabimaru is the proper name of the katana used by Sekiro. Upon escaping imprisonment and locating his principal, Kuro the Divine Heir, Sekiro will be given his weapon dorsum.

  • Caused the Shinobi Prosthetic

    Story-related and cannot be missed. This is likewise the second achievement of the game.

     With his Kusabimaru in manus, Sekiro escorts Kuro out of Ashina Castle only is stopped by Genichiro Ashina, the samurai who has kidnapped Kuro. Regardless of the outcome of the battle, Sekiro has his left arm cut off and loses consciousness. When he is awake, he finds himself brought to a battered temple, and his severed arm replaced with the Shinobi Prosthetic by the occupant of the building, the Sculptor.

  • Encountered the Memorial Mob

    There are 6 Memorial Mobs, who are merchants setting up shops in 6 locations.

    Ashina Outskirts
    1. Crow'south Bed Memorial Mob (on top of a cliff between the gate path and the stairway)
    2. Battlefield Memorial Mob (at the top of the flight of stairs side by side to the wall facing the battlefield virtually Ashina Castle Gate)

    Ashina Castle
    three. Dungeon Memorial Mob (in Abandoned Dungeon)

    Senpou Temple, Mt. Kongo
    4. Shugendo Memorial Mob (in Shugendo)

    Sunken Valley
    five. Toxic Memorial Mob (almost the cavern entrance of the poison ravine in Bodhisattva Valley)

    Ashina Depths
    6. Exiled Memorial Mob (across the river outside Mibu Hamlet)

     Delight refer to the post-obit video for the earliest opportunity for this accomplishment. All credit goes to its maker, PowerPyx.

  • Returned from the expressionless using "Resurrection" for the first time

    Later on the prologue effect, when Sekiro loses all health in boxing for the beginning time, due to Kuro'southward blood in him he has gained immortality; he tin be resurrected in one case before dying permanently. At the screen'south prompt, press :1rb: and so that Sekiro comes back alive.

Secret achievements

  • There are 14 bosses, who are those who give battle memories upon defeat. This requires 2 playthroughs, 1 going for the "Shura" ending and 1 going for the "Immortality Severance", "Purification", or "Return" catastrophe.

    Hirata Estate
    1. Lady Butterfly (optional)

    Ashina Outskirts
    2. Gyoubu Masakata Oniwa

    Ashina Castle
    3. Genichiro Ashina

    Senpou Temple, Mt. Kongo
    4. Folding Screen Monkeys

    Sunken Valley
    5. Guardian Ape

    Ashina Depths
    6. Corrupted Monk
    7. Headless Guardian Ape (optional)

    "Shura" Catastrophe
    Ashina Castle (lockdown version)
    eight. Isshin Ashina

    "Immortal Severance", "Purification", "Return" endings
    Ashina Castle (lockdown version)
    9. Owl - Not bad Shinobi

    Hirata Estate (alt. version)
    10. Owl - Father (optional)

    Fountainhead Palace
    xi. Truthful Corrupted Monk
    12. Divine Dragon

    Ashina Outskirts (under siege version)
    13. Demon of Hatred (optional)

    Ashina Castle (under siege version)
    fourteen. Sword Saint Isshin Ashina

  • Skills are both agile and passive abilities which Sekiro can master by spending skill points, awarded when enough experience points from killing enemies are accumulated. The number of experience points needed increases every bit the number of skill points earned.

     It is reported that the achievement refers only to skills from 5 skill copse, unlocked by receiving their respective Esoteric Texts.

    Ashina Outskirts
    1. Shinobi Arts (given past the Sculptor in the dilapidated temple when 1 skill betoken is earned)
    2. Ashina Arts (given past the combatant NPC, Tengu, in the temple adjacent to the battleground outside the Ashina Castle gate, when Sekiro completes his request of killing several dwarf shinobi enemies)
    three. Prosthetic Arts (given past the Sculptor when three prosthetic tools are acquired and fit into the Shinobi Prosthetic)

    Senpou Temple, Mt. Kongo
    four. Temple Arts (found in the modest temple outside the cavern connecting to the main temple hall)

    Ashina Outskirts, or Ashina Castle
    5. Mushin Arts (given by Tengu afterward Sekiro gets Ashina Arts from him and masters the final skill of any skill tree. This also unlocks Principal of the Arts (30G).

     Late-game enemies which are close to a Sculptor's Idol are considered platonic experience farming targets.

  • Attained the "Immortal Severance" ending

    *MISSABLE* if going for the "Shura" ending. Please refer to Dragon'due south Homecoming (30G).

  • Attained the "Purification" ending

    *MISSABLE* if going for the "Shura" catastrophe. Delight refer to Dragon'southward Homecoming (30G).

  • Attained the "Render" catastrophe

    *MISSABLE* if going for the "Shura" catastrophe or having defeated the second last story-related boss, Divine Dragon.

     one. After Sekiro defeats the story-related Folder Screen Monkeys in Senpou Temple, he is greeted by Divine Child of Rejuvenation, who gives him Mortal Draw for the Immoral Severance ritual. Divine Child can give rice to Sekiro every bit a blessing, and will but give more when rice is non in his inventory and he has travelled to other areas or avant-garde the story.
    2. When rice is requested three times, Divine Child will get weak and requests a persimmon from Sekiro. The fruit tin can be bought from Shugendo Memorial Mob in Shugendo for 30 coins.
    3. Upon receiving the persimmon, Divine Child is well again and now gives Sekiro non only rice, but too Rice for Kuro.
    4. Recieving it from Sekiro in Ashina Castle, Kuro promises to apply it to make something nice.
    5. After Sekiro rests at a Sculptor's Idol, he receives Sweet Rice Ball. Sekiro needs to consume it.
    vi. When Divine Kid hears about it, she asks Sekiro about Kuro and expresses her wish to meet him some day.
    7. Afterwards Sekiro defeats story-related Corrupted Monk in Ashina Depths and thus gains the technique assuasive him to swim nether h2o, he can dive into the pool in Temple Grounds in Senpou Temple to learn a book called Holy Affiliate: Infested, and give it to Divine Child.
    8. After Sekiro rests at a Sculptor's Idol, Divine Child will be gone; she is now in Halls of Illusion, where Folding Screen Monkeys were fought. She expresses that Kuro'southward Divine Heir ability can be returned to where it belongs. More information can be obtained from the temple loftier priest in the nearby narrow cave.
    nine. On the high priest's corpse is the book Holy Chapter: Dragon's Return. Receiving it from Sekiro, she says she needs two persimmons of the serpent for the Dragon'southward Return ritual. I persimmon, Fresh Serpent Viscera, is acquired by defeating Great Snake in Sunken Valley (please refer to Cracking Serpent (20G) for details), and the other persimmon, Stale Serpent Viscera, is found deep within the cave of the poison ravine in Bodhisattva Valley in Sunken Valley, guarded by a second Great Serpent (the Puppeteer Ninjutsu is required to get past it).
    ten. When Sekiro gives the two Serpent Viscera to Divine Child, she says she will eat them.
    eleven. After Sekiro rests at a Sculptor's Idol, Divine Child will exist overheard writhing in hurting beyond the door, and volition be inaccessible until the side by side step.
    12. When Sekiro meets Owl at the top of Ashina Castle later gathering all three ingredients required for the Immortal Severance ritual, he is presented with a choice: "Obey the Iron Code, abdicate Kuro", and "Intermission the Fe Code, stay loyal to Kuro". Sekiro must choose the latter pick and defeats Owl.
    13. After Sekiro and Kuro starts the Immortal Severance ritual and ignites the Fountainhead Incense burner, Divine Kid will be found to accept survived and she gives Sekiro the key item for the Render ending: Frozen Tears.

     (Optional:)
    If the optional boss Owl - Father is defeated at this point, the "Purification" catastrophe will be unlocked as well. Delight refer to Begetter Surpassed (20G) for details.

     All ending preparations are complete and now Sekiro can progress to the end. Subsequently returning from Fountainhead Palace, Ashina Castle is nether siege and Isshin Ashina has succumbed to his illness. Kuro is hunted by Genichiro and has escaped through the secret passage of the castle. As Sekiro catches upward, he discovers that Genichiro has the 2d Mortal Blade and has seriously injured Kuro. Withal determined to not surrender his power, Sekiro fights Genichiro one concluding fourth dimension. The fight is separated into iv phases.

    Phase ane:
    With just 1 Deathblow Mark, Genichiro Ashina fights similar his previous phase 3 form. His new assail is Empowered Immortal Draw, which tin can sometimes be followed by a second strike, but he does not use perilous lightning attacks.

    Phase 2:
    Defeated again, Genichiro makes his dying wish: by killing himself and reviving Isshin Ashina in his "Sword Saint" course, the truthful terminal boss of the game. He has three Deathblow Markers and many attacks, which include a three-striking combo, 2 perilous thrusts, Ichimonji: Double, a variation of Ashina Cross which can switch to a knock and a perilous sweep if Sekiro closes in, a 360-caste depict, and Dragon Wink (a movement which sends out two vertical wind blades).

    Stage 3:
    With 2 Deathblow Markers remaining, Sword Saint Isshin stomps on the ground and pulls out a big spear; he also has gained a gun. His new attacks are a three-hitting combo which ends with a perilous thrust, a hitting-and-run move for gaining distance, a spring slam (which can be followed past a single gunshot and a perilous sweep), a spear swipe which may be followed past iv gunshots and then a perilous thrust. His signature move is a four-hitting philharmonic which tin can connect either the 360-degree draw or another three-hit combo ending with a thrust.

    Stage 4:
    With one Deathblow Marker remaining, Sword Saint has a new move, a two-striking air current blades which he frequently uses subsequently his 360-degree draw or at long range. He likewise gains the power to use lightning.

     Upon victory, Sword Saint, Isshin Ashina (30G) is unlocked, and interacting with Kuro on the ground will yield 3 different options:
    1. Give Divine Dragon's Tears
    Choosing this unlocks Immortal Severance (30G).
    2. Requite Dragon'south Tears and Everblossom
    Choosing this unlocks Purification (30G).
    iii. Give Dragon Tears and Frozen Tears
    Choosing this unlocks Dragon's Homecoming (30G).

     Playthrough saving pull a fast one on: once Sword Saint Isshin is defeated, quit the game so that your save is synced to Cloud. Reload the game and select an ending. Once the achievement unlocks, immediately go offline and then delete your local save file. Once you reload the game online, the game will sync your Deject relieve dorsum to your console and yous will go dorsum to the point before selecting any catastrophe, assuasive you lot to choose a different i. This way you can unlock all 3 ending achievements in one go.

     Please refer to the following videos if you have difficulty. All credit goes to their makers, PowerPyx, and Fuzzy Bearbarian.

  • Attained the "Shura" ending

    *MISSABLE*

     When Sekiro meets his adopted father Owl at the top of Ashina Castle after gathering all 3 ingredients required for the Immortal Severance ritual, he is presented with a choice: "Obey the Fe Lawmaking, forsake Kuro", and "Interruption the Iron Lawmaking, stay loyal to Kuro". Sekiro must choose the former selection, and he will immediately be confronted by ii bosses.

     The starting time dominate is the NPC physician Emma, who has been assisting him in his journey. She has ane Deathblow Marking. Her major attacks include combos, a perilous grab attack, a perilous sweep, a perilous thrust, a variation of the the Ashina Cross of the Ashina Art skill tree at mid to long range, and a perilous dash thrust similar to that used by Genichiro.

     The second boss is Isshin Ashina. He has 2 Deathblow Markers and the fight is separated into 2 phases. Consumables which can cure Burn status and the Loaded Umbrella prosthetic are suggested for the second phase.

    Phase 1:
    Isshin'due south major attacks include a perilous thrust, the aforementioned perilous grab used by Emma, the Ichimonji: Double of the Ashina Arts skill tree at mid range, and the same variation of Ashina Cross, which can exist quickly switched to a perilous sweep when Sekiro closes the distance.

    Phase 2:
    With i Deathblow Mark remaining, Isshin Ashina utilises attacks which bargain Fire damage. His Ichimonji: Double now spreads burn down in an arc on the basis. His new attacks include a perilous fire sweep, a charged draw which shoots out a long trail of fire on the ground, and a perilous fire eruption roofing the whole ground at long range. The last motility can only be avoided by moving away from the fire patches on the ground, and information technology is always followed past Isshin's signature movement, Ane Mind of the Combat Arts, which strikes multiple times in loftier speed in a sheathed stance. Using the Loaded Umbrella tin can completely block this attack.

     Upon victory, Isshin Ashina (20G) is unlocked and the playthrough will go on to the cinematic ending.

     Please refer to the following video if you have difficulty. All credit goes to its maker, Fuzzy Bearbarian.

  • Defeated "Sword Saint Isshin Ashina"

    Story-related if going for the "Immortal Severance", "Purification", and "Return" endings, only *MISSABLE* if going for the "Shura" catastrophe. Please refer to Dragon's Homecoming (30G)for details.

  • Grasped the inner mysteries of any gainsay style

    Delight refer to Height of Technique (60G)for details.

  • Used Lapis Lazuli to upgrade whatever tool to its limit

    *MISSABLE* if going for the "Shura" ending. Delight refer to Principal of the Prosthetic (60G)for details.

  • Defeated "Gyoubu Masataka Oniwa"

    Story-related and cannot be missed.

     A heavy horseman wielding a long spear, Gyoubu Masataka Oniwa engages Sekiro when the latter has reached the battlefield exterior the Ashina Castle gate. He has 2 Deathblow Markers, and the Shinobi Firecracker prosthetic is highly effective in stunning his horse for openings. His major attacks include a three-hit combo, a triple swing using the discrete tip of his spear, and a perilous spear sweep.

     Upon defeat, Gyoubu drops the Mechanical Barrel, which allows the Shinobi Prosthetic to be upgraded for Master of the Prosthetic (60G).

     Delight refer to the following video if you lot accept difficulty. All credit goes to its maker, PolygonGuides.

  • Defeated "Lady Butterfly"

    Lady Butterfly is an optional boss encountered in the the audience chamber dungeon of the optional area, Hirata Estate.

     On the second floor of a destroyed building along the gate path in Ashina Outskirts, a noncombatant NPC, Inosuke Nogami'due south Mother, mistakes Sekiro as her son and gives him the Young Lord's Bell Charm. Subsequently taking it to the Sculptor in the battered temple, Sekiro will be told to offer it to the Kind-faced Buddha in the temple. Pray at the buddha and Sekiro will be sent back to Hirata Estate three years ago in the class of his reminiscence.

     An illusion practitioner and a former mentor of Sekiro, Lady Butterfly has one Deathblow Marking but the fight is separated into two phases. The Loaded Shuriken prosthetic is very useful for knocking her downward to the ground for openings.

    Phase 1:
    Lady Butterfly's major attacks include three-hit combos, kunai throws, a perilous kunai sweep, an overhead plunge, and a perilous overhead leg take hold of.

    Phase two:
    The Lady Butterfly in the previous phase turns out to exist an illusion; the real one slowly shows herself to be sitting on the big Buddha statue. Once she leaps down to the footing, she has a loftier risk to immediately use her new move: phantom summoning. These phantoms tin can be destroyed in one hit or past the utilize of the consumable Snap Seeds; if non destroyed, they will be turned into collywobbles which still deal damage when blocked. She besides gains a 6-hit combo which begins with such butterflies and ends with a perilous kunai sweep.

     Please refer to the post-obit video if you have difficulty. All credit goes to its maker, PolygonGuides.

  • Defeated "Genichiro Ashina"

    Story-related and cannot exist missed.

     Genichiro is faced over again at the elevation of Ashina Castle, where Sekiro finds Kuro refusing to grant his immortality to the samurai. He has two Deathblow Markers and the fight is separated into three phases. Acquiring the skill Mikiri Counter under the Shinobi Arts skill tree is extremely recommended, since it is the bane of thrust attacks, which Genichiro employs.

    Phase one:
    Genichiro'south major attacks include a perilous catch attack, a leap slam which is oftentimes followed by a perilous thrust, a four-hit airborne pointer volley, and a charged arrow shot when Sekiro attempts to heal. His signature move is a seven-hit combo which has a long and obvious training opinion, and is best evaded than blocked except for the last striking, which can bargain good posture damage.

    Stage ii:
    With one Deathblow Marking remaining, Genichiro is more likely to follow his leap slam with a perilous sweep, only may occasionally however use the perilous thrust. Identifying his stance every bit presently equally he slams downwardly is fundamental to reacting correctly.

    Stage 3:
    At present having only one Deathblow Marker, Genichiro always begins the phase with a perilous dash thrust. The last hit of his seven-hitting combo, if deflected, is now always followed by a perilous thrust. He also gains the power to use lightning, which tin dealt out as a sweep, a slam, or an arrow. Lightning attacks are all perilous, and can just be caught past getting airborne as they striking and immediately pressing :1rb: before landing.

     Upon victory, Sekiro acquires the Bloodsmoke Ninjutsu, required for All Ninjutsu Techniques (30G).

     Please refer to the following video if you have difficulty. All credit goes to its maker, PolygonGuides.

  • Defeated the "Guardian Ape"

    Story-related and cannot exist missed.

     A large hirsuite beast, Guardian Ape guards the Lotus of the Palace, one of the items required for Kuro's "Immortal Severance" ritual, in the final section of Sunken Valley. It has one Deathblow Marker but the fight is separated into 2 phases. The Shinobi Firecracker and Flame Vent prosthetics are useful for the first stage, and the Loaded Spear and Loaded Umbrella prosthetics are highly useful for the second phase. In addition, consumables which tin can cure Poison and Terror statuses are recommended. Guardian Ape does not utilise any perilous thrust attacks and so Mikiri Counter is non needed for this fight.

    Phase ane:
    Guardian Ape's major attacks include combos, a perilous sweep, a fart which deals AoE Poison damage, and a tracking poop throw which deals Poison impairment at long rage. After one-half health it is more likely to use a perilous dive roll grab attack at long range. Guardian Ape can be stunned after receiving sequent hits, and sufficient farther hits during this opening can knock it backward to the ground for more than follow-up hits.

    Phase two:
    Guardian Ape comes back alive. His attacks are all changed, including a perilous scream which deals AoE Terror impairment, a perilous sweep, a forward dive slash, a perilous high spring sweep, and two combos. The perilous scream tin exist evaded or blocked by the Loaded Umbrella prosthetic, and successfully deflecting its combos tin can atomic number 82 the Ape to perform an overhead slam which, once reflected, will stun it for a great opening. Using the Loaded Spear on it at this moment past pressing :1rt: twice can deal great posture damage.

     Upon defeat, Guardian Ape drops the Slender Finger, required for All Prosthetic Tools (30G).

     Please refer to the post-obit video if you have difficulty. All credit goes to its maker, PolygonGuides.

  • Used the Mortal Blade to sever the Guardian Ape's undying

    After its defeat in Sunken Valley, the immortal Guardian Ape is resurrected in a large watering pigsty in Ashina Depths as an optional boss. It now has 2 Deathblow Markers and the fight is separated into ii phases. The Shinobi Firecracker prosthetic is very useful for the second phase.

    Phase 1:
    Headless Ape fights exactly like how it fought in the previous encounter in Sunken Valley.

    Phase 2:
    With one Deathblow Marker remaining, Headless Ape calls its mate, a brownish Guardian Ape, to join the fight. The brown Guardian Ape, which has 1 Deathblow Marker, fights exactly like the original Guardian Ape in the previous encounter, only at present with two Apes the key is to fight more than defensively. The Shinobi Firecracker tin be used consecutively on the dark-brown Guardian Ape for very quick posture build upwardly.

     Upon victory, Sekiro acquires the Bestowal Ninjutsu, required for All Ninjutsu Techniques (30G), and at the screen's prompt, perform one more Deathblow on Headless Ape's body. Sekiro will use his Mortal Blade to kill the centipede parasite living inside Headless Ape, permanently killing the fauna.

     Please refer to the post-obit video if you have difficulty. All credit goes to its maker, PowerPyx.

  • Defenseless the Folding Screen Monkeys

    Story-related and cannot be missed.

     After defeating Genichiro in Ashina Castle, Sekiro learns from Kuro that the latter intends to perform the "Immortal Severance" ritual so that his immortality can exist destroyed and never be exploited by others. Ane of the items for the ritual is the Mortal Blade, which can impale immortals and is kept in Senpou Temple. In the temple, Sekiro interacts with the Illusory Hall Bong on the table in front of the big Buddha statue, and is transported to a different dimension where the Folding Screen Monkeys are.

     Rather than an actual fight, this encounter resembles a puzzle. The goal is to kill all four monkeys, each of which has characteristics matching their names.

     1. The "Do No Evil" monkey, wearing white robes and invisible, can create phantom monkeys which bargain Terror damage. It always appears at the very dorsum backside Sekiro's initial location.
    2. The "Speak No Evil" monkey, wearing orangish robes, tin make alarm calls to other monkeys when it notices Sekiro. It can exist easily dealt with by sneaking up on it from behind due to its poor sight and hearing.
    3. The "Hear No Evil" monkey, wearing green robes, tin can hear Sekiro'due south footsteps easily and flee. It needs to exist chased to the platform about the large bong, with which can be interacted so that the thunderous sound stuns the monkey and renders it vulnerable.
    iv. The "Encounter No Evil" monkey, wearing purple robes, can meet Sekiro easily and flee. To the diagonal left of where Sekiro'due south starting location is a room filled with h2o, where a doorway can exist opened to permit the blizzard exterior blow in and mistiness the visibility of the area. After chase the monkey to this room and it will be vulnerable.

     The Illusory Hall Bell tin be infinitely used to reset all un-defenseless monkeys to their initial locations and states, while those caught practice not escape, and so it can be used upon an try which seems unlikely to succeed.

     Upon victory, Sekiro acquires the Puppeteer Ninjutsu, required for All Ninjutsu Techniques (30G).

     Please refer to the following video if y'all have difficulty. All credit goes to its maker, PolygonGuides.

  • Defeated "Slap-up Shinobi - Owl"

    Story-related if going for the "Immortal Severance", "Purification", and "Return" endings, simply *MISSABLE* if going for the "Shura" catastrophe.

     When Sekiro meets his adopted father Owl at the meridian of Ashina Castle after gathering all three ingredients required for the Immortal Severance ritual, he is presented with a choice: "Obey the Iron Code, forsake Kuro", and "Break the Atomic number 26 Code, stay loyal to Kuro". Sekiro must cull the latter choice, and Owl immediately duels Sekiro.

     Owl has two Deathblow Markers and the fight is separated into 2 phases. As Sekiro'due south adopted father and mentor, he tin can use some techniques which Sekiro employs, most notably Mikiri Counter, so thrust attacks are highly not recommended in this fight. Notwithstanding, he does not perform whatever perilous attacks. In addition, consumables which can cure Poison status are suggested for phase two.

    Phase 1:
    Owl'south major attacks include combos, a pellet throw which temporarily forbids using healing items at close range, a kick followed past a backflip and a penta-shuriken throw, Chasing Piece of the Shinobi Art skill tree, and a double-shuriken throw followed by a somersault slam at long range. The last attack gives the best attack window by dodging Owl'due south point of impact and countering from his flanks or back.

    Phase two:
    With one Deathblow Marker remaining, Owl falls to the ground and begs for mercy, only to reveal that he fakes it to lower Sekiro's baby-sit. His penta-shuriken throw is replaced by toxicant liquid which lasts on the ground for a brusque elapsing, and he has two new defensive moves, a fume screen which tin interruption Sekiro'southward lock on him (pressing :1rs: through the fume tin apace lock onto him again), and a posture recovering stance (Shuriken throws can interrupt this move).

     Please refer to the following video if you have difficulty. All credit goes to its maker, Fextralife.

  • Defeated "Great Shinobi - Owl" at the Hirata Estate

    Story-related if going for the "Purification" ending, but *MISSABLE* if going for the "Shura" ending or having defeated the second last story-related boss, Divine Dragon.

     ane. When Sekiro meets Owl at the top of Ashina Castle subsequently gathering all iii ingredients required for the Immortal Severance ritual, he is presented with a choice: "Obey the Iron Code, forsake Kuro", and "Pause the Fe Code, stay loyal to Kuro". Sekiro must choose the latter option and defeats Owl.
    2. Sekiro and so reports to Kuro and starts the ritual. The Fountainhead Incense burner is on and produces a pink glow.
    3. Sekiro tin at present overhear on a curt conversation betwixt Kuro and physician Emma to learn that his main intends to do what must be done.
    four. After Sekiro rests at a Sculptor's Idol, Emma volition be found at the peak of the stairs. She tells Sekiro that she hopes there is a way where Kuro does not need to sacrifice himself, and is presented with a choice: "I agree. Kuro cannot be allowed to die", and "No. My lord's will is Severance". Choosing the former option will encourage Emma to wait for more information.
    v. After Sekiro rests at a Sculptor's Idol again, Emma will give him a note which mentions a Purification process that requires a key item. Since this item is lost, Emma says she volition go to the graves of two persons related to the Everblossom to run across if she tin remember more information nigh information technology.
    half dozen. When Sekiro sees her continuing in the Onetime Grave in Ashina Castle, Emma says she recalls nothing will ask the Sculptor for help.
    vii. Sekiro eavesdrops on them backside the dilapidated temple and learns that either he or Kuro must die in the Purification process. If Sekiro confronts Emma about what he overheard, she will give him Begetter's Bell Charm, which allows him to pray at the Kind-faced Buddha and be sent back to a different version of Hirata Estate in the form of his reminiscence.

     A homo in his prime, Father Owl is an optional boss faced in the same audience chamber dungeon where the optional boss Lady Butterfly was fought. He has 2 Deathblow Markers and the fight is separated into two phases. Similar his Great Shinobi version, Father Owl tin can use Mikiri Counter, then thrust attacks are highly not recommended in this fight.

    Phase i:
    Father Owl'southward major attacks include the kick and backflip (but without the shuriken follow up), a quick-step shuriken throw which may be followed by a somersault slam, Shinobi Firecrackers, a perilous sweep followed past a charged overhead slam which can quickly switch to a slash if Sekiro moves out of range, Chasing Slice, and Shadowfall of the Mushin Arts skill tree. His signature move is a philharmonic of an elbow button followed past a slash and a firecracker slash, which leaves an assault window past dodging to Male parent Owl's left before he strikes the firecrackers.

    Phase ii:
    With one Deathblow Mark remaining, Father Owl's kick and blackflip evasion is now followed by a penta-shuriken throw, aforementioned as what his Great Shinobi version does. He at present besides has a summoned owl to assist him. He tin disappear and teleport in a higher place Sekiro for a drop slam, or ship it out as a perilous fiery owl sweep attack. The latter motility is very likely followed by Shadowfall.

     Please refer to the following video if you take difficulty. All credit goes to its maker, Fuzzy Bearbarian.

  • Defeated the "Corrupted Monk"

    Story-related if going for the "Immortal Severance", "Purification", and "Return" endings, but *MISSABLE* if going for the "Shura" ending.

     Corrupted Monk showtime appears at the final department of Mibu Village in Ashina Depths only she is but an illusion. Her truthful cocky appears at the entrance of Fountainhead Palace blocking Sekiro from inbound.

     A big alpine priestess wielding a naginata, True Corrupted Monk has 3 Deathblow Markers and the fight is separated into three phases. Consumables which can cure Terror build up can show useful for the tertiary phase.

    Stage 1:
    Truthful Corrupted Monk'due south attacks are mostly combos of spinning slashes. She has a perilous thrust, and two perilous sweeps.

    Phase 2:
    With ii Deathblow Markers remaining, she begins the phase with an illusion fog. She disappears while black phantoms of her appears and deals three hits at a time. After a while she physical self appears again and uses the same attacks in phase one. She may employ the illusion fog again at low health.

    Phase 3:
    With 1 Deathblow Marking remaining, an immortal centipede bursts out from her neck and takes over her. Her posture metre also recovers much faster than before. Her major attacks include a five-hitting combo which she ever uses at the beginning, a quick slam, and a perilous Terror projectile from the centipede.

     Please refer to the following video if y'all accept difficulty. All credit goes to its maker, Fextralife.

  • Defeated the "Divine Dragon" and obtained the "Divine Dragon's Tears"

    Story-related if going for the "Immortal Severance", "Purification", and "Render" endings, but *MISSABLE* if going for the "Shura" ending.

     In the sanctuary of Fountainhead Palace, Sekiro finds the corpse of a adult female kneeling against a rock. Praying at it will ship him to the divine realm where Divine Dragon is. Information technology has one Deathblow Marking and the fight is separated into four phases. The Loaded Umbrella prosthetic can exist useful during the third phase.

    Phase 1:
    Sekiro first faces multiple white Sometime Dragons of the Tree, all of which share ane vitality bar. They move very slowly merely can deal Poisonous substance harm at close range. One time killed, they come dorsum alive but are chocolate-brown in colour. When all white versions of them are killed, a cinematic cutscene plays.

    Phase two:
    Divine Dragon appears and its major attacks are a triple wind bract slam, a double wind blade slash, and a perilous double current of air bract sweep at long range; at shut range it tin burrow below the cloud and strike upwards. In front end of information technology are v trees, and some of them are nearly to conduct lightning, hinted past faint electric sparkles at their tops. Once Sekiro grapples onto them, lightning immediately strikes him in mid-air for him to opposite it back to the Dragon. This is repeated until its posture metre is total.

    Phase 3:
    The v trees disappear. As Divine Dragon blows Sekiro backwards with a whirlwind, information technology begins to attack aggressively past sending out multiple wind blades, some of which are perilous. The Loaded Umbrella can exist used hither to block all of the Dragon'southward attacks.

    Phase 4:
    After almost a minute, three trees appear and Sekiro needs to grapple onto the central one. A stiff gust of current of air carries him skyward and he receives the final lightning strike to be reversed back to the Dragon, which is now vulnerable for the Deathblow.

     Delight refer to the following video if you have difficulty. All credit goes to its maker, Ray Dhimitri.

  • Story-related if going for the "Shura" catastrophe, but *MISSABLE* if going for the "Immortal Severance", "Purification", and "Render" endings. Please refer to Shura (30G)for details.

  • Defeated the "Demon of Hatred"

    Demon of Hatred is an optional dominate appearing in the battleground outside the Ashina Castle gate, where the boss Gyoubu Masakata Oniwa was fought, after Sekiro returns from Fountainhead Palace with the final item for reifying Immortal Severance.

     In one case a man merely at present a jumbo 1-armed demon wreathed in the flame of hatred, Demon of Hatred has iii Deathblow Markers and the fight is separated into three phases. The fully upgraded Loaded Umbrella prosthetic, Suzaku's Lotus Umbrella, and the fully upgraded Finger Whistle prosthetic, Malcontent, are highly recommended. In addition, consumables which tin cure Burnt status should be readied. Demon of Hatred does not employ any perilous thrust attacks so Mikiri Counter is not needed for this fight.

    Stage 1:
    Demon of Hatred'southward major attacks include a irksome stomp, a double stomp, a four-hit combo, a caput slam, a perilous rush sweep, a fire whip swipe which sends out multiple small fireballs, and a leap explosive slam whose signal is its torso glowing bright yellow.

    Phase 2:
    With two Deathblow Markers remaining, Demon of Hatred's perilous rush sweep is sometimes followed by a second rush. Its new attacks include a very long burn down whip slam which requires running to dodge, and an octa-fireball summon which has intermediate tracking capability.

    Phase 3:
    With i Deathblow Marker remaining, Demon of Hatred ever begins with its new movement, a perilous fire whip sweep which creates a ring of fire wall. In this phase it is susceptible to the whistle of Malcontent, just its effectiveness decreases significantly for each use. Subsequently the third employ information technology volition have no apparent effect.

     Upon defeat, Demon of Hatred drops two Lapis Lazuli, required for Master of the Prosthetic (60G).

     Please refer to the following video if you have difficulty. All credit goes to its maker, Fuzzy Bearbarian.

  • Defeated the "Cracking Serpent".

    Great Serpent is first encountered through natural story progression when travelling to Ashina Castle. Afterwards as Sekiro crosses a rope span outside Gun Fort in Sunken Valley, the Snake appears once more and destroys the span.

     After these two events and after gaining the Puppeteer Ninjutsu from the story-related Folding Screen Monkey fight in Senpou Temple, Sekiro can use the technique on the dwarf shinobi enemy near the kite machinery located in the starting area of Senpou Temple Mt. Kongo. The enemy will fly the kite, allowing Sekiro to grapple to it at a vantage point uphill and reach the other side of the valley. Farther downwards the valley along the wall is a cavern, whose exit on the other side leads to a wooden beam directly above the Great Serpent for Sekiro to leap down and perform two Deathblows on it upon the screen's prompts.

     Upon defeat, Peachy Serpent drops Fresh Ophidian Viscera, required for Dragon's Homecoming (30G).

     Please refer to the following video if you have difficulty. All credit goes to its maker, PowerPyx.

  • Defeated the "Great Colored Bother".

    *MISSABLE* if going for the "Shura" ending.

     Great Colored Carp appears in Fountain Palace as part of the natural progression, first destroying a bridge and second hunting Sekiro under the giant lake through a cave. When he makes it to Feeding Grounds, an NPC local, Great Carp Attendant, informs him that the Carp tin be fed by ringing the nearby bong to call upon information technology. Commonly, the feed for the Carp should exist Precious Bait, but if fed with Truly Precious Bait, it will die.

     Truly Precious Bait is given past ii NPCs, Pot Noble Koremori in Fountainhead Palace, or Pot Noble Harunaga in Hirata Estate, both of them selling items in exchange for Treasure Bother Scales, which tin be collected by killing big carps in various waters in different areas. In one case either of them receives vii Bother Scales and their dialogues are exhausted, they reveal that they want to be carps, and thus give Sekiro Truly Precious Allurement.

     When Sekiro returns to Feeding Grounds to feed the Carp, either i Bait can be selected to feed it, and the adjacent fourth dimension Sekiro travels to Guardian Ape'south Watering Hole in Sunken Valley, the Bother volition be dead. In front end of its oral cavity is the detail Great White Whiskey, which unlocks the achievement.

     Delight refer to the following videos if yous have difficulty. All credit goes to their maker, PowerPyx.

First Boss In Sekiro Shadows Die Twice,

Source: https://www.xboxachievements.com/game/sekiro-shadows-die-twice/guide/

Posted by: blankenshipeaunded.blogspot.com

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